Change Log:
(6-26-10)
-Added the Mod Gravity Gun, which has settings that are changable in-game using the Mod Chip

(6-15-10)
-Re-colored the Super Gravity Gun and the Phys Gun
-Tweaked the gravity gun scripts
-Added back the Dark Energy Gravity Gun (Now called the Disintegrator Gravity Gun)
-Fixed a dependancy issue with the Phys Gun

(6-14-10)
-Re-sprited gravity guns
-Re-wrote gravity gun script
-The Dark Energy Gravity Gun is replaced with the Super Gravity Gun for now
-Detection system has been optimized
-Added a visual effect on the Phys Gun
-Phys Gun has been tweaked

(1-22-10)
-Added Phys Gun

(1-21-10)
-Gravity Guns would crash when they're destroyed during use. Fixed.

(1-19-10)
-Redid all Lua
-Better visual effects
-Better sound effects

(10-2-09)
-Added variable in script for ease of changing tractor beam length
-Grav Gun/Phys Cannon particles no longer bounce

(10-1-09)
-Gave both gravity guns a tractor beam
-Made changing the script much easier
-Actors are paralized when held

(9-20-09)
-Resprited both grav guns
-Made pickup power based on target weight

(9-17-09)
-Both Grav Guns can pick up MOSRotatings and Emitters

(9-13-09)
-Phys Cannon fixed
-Made module icon

(9-12-09)
-Made bullets invisible
-Made heavier objects harder to launch than lighter ones
-Added Phys Cannon